Record Details

Game Edukasi: Apakah membuat belajar lebih menarik?

At- Ta'lim : Jurnal Pendidikan

View Archive Info
 
 
Field Value
 
Title Game Edukasi: Apakah membuat belajar lebih menarik?
 
Creator Pratama, Loviga Denny
Lestari, Wahyu
Bahauddin, Ahmad
 
Description Era Industri 4.0 has prompted academics to be able to apply a technology in a learning. However, this condition is still not supported by the availability of learning media used in schools. Therefore, this study aims to describe the response of academics, to educational game in learning. Two hundred twenty one students and fifty-three teachers from Probolinggo were randomly allocated to be the subject of this study. The responses collected with non-test techniques, were analyzed quantitatively and qualitatively. The results indicated educational game gain a positive response and greatly needed by academics. Furthermore, this result can be followed up for media developers and researchers to test the educational game in learning.
 
Publisher LP3M Institut Ilmu Keislaman Zainul Hasan
 
Date 2019-01-15
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
 
Format application/pdf
 
Identifier https://ejournal.inzah.ac.id/index.php/attalim/article/view/64
10.36835/attalim.v5i1.64
 
Source At- Ta'lim : Jurnal Pendidikan; Vol 5 No 1 (2019): January; 39-50
2548-4419
2460-5360
 
Language eng
 
Relation https://ejournal.inzah.ac.id/index.php/attalim/article/view/64/37
 
Rights Copyright (c) 2019 Loviga Denny Pratama, Wahyu Lestari, Ahmad Bahauddin
https://creativecommons.org/licenses/by/4.0