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Introduction of Fruit Plants as Kindergarten Students Learning Media Based on Mobile Applications

Multidiscipline International Conference

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Field Value
 
Title Introduction of Fruit Plants as Kindergarten Students Learning Media Based on Mobile Applications
 
Creator Zulfikar, Zulfikar
Rizky, Achmad
 
Description The world of childhood is mostly filled with play. They tend to be more interested and enthusiastic if they play a game, this is natural considering their young age and they should enjoy their childhood. By applying learning media in the form of games, children unconsciously have been doing learning by playing. Moreover, modern learning methods are more impactful and provide more significant outcomes when compared to conventional learning methods. This study aims to design an educational game about the introduction of fruit plants as a mobile application-based learning medium for kindergarten students. This game design method uses the Waterfall method which consists of 5 stages, namely Requirement, Design, Implementation, Verification, and Maintenance. The results of the trial of this application get an average level of understanding of 89%. By making this game, the author hopes that children who are still in their golden period can be helped in learning and optimize their golden period.
 
Publisher Multidiscipline International Conference
 
Date 2021-12-30
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
 
Format application/pdf
 
Identifier https://ejournal.unwaha.ac.id/index.php/ICMT/article/view/2194
 
Source Multidiscipline International Conference; Vol 1 No 1 (2021): 1st Proceeding Series; 36-42
 
Language eng
 
Relation https://ejournal.unwaha.ac.id/index.php/ICMT/article/view/2194/898