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Pembelajaran Kontekstual Melalui Permainan Kelereng pada Siswa Kelas 3A MIN 2 Probolinggo untuk Meningkatkan Pemahaman Konsep Perkalian

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Title Pembelajaran Kontekstual Melalui Permainan Kelereng pada Siswa Kelas 3A MIN 2 Probolinggo untuk Meningkatkan Pemahaman Konsep Perkalian
 
Creator Hikmah, Dewi Wahyuning
Yusrolana
 
Subject Contextual Learning
marbles game
multiplication
 
Description Learning is said to be good if during the learning process all students are active or participate in answering or asking questions. The learning process is a form of educative interaction, which is an educationally valuable interaction that consciously sets the goal to change a person's behavior and actions. Educational interaction must describe a two-way active relationship between teachers and students with a number of knowledge as the medium. In educative interactions, the elements of teachers and students must be active, it is impossible for an educational interaction process to occur if only one element is active. Active in the sense of attitude, mental, and deed.
 
Publisher PUSAT PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT (P3M) SEKOLAH TINGGI ILMU TARBIYAH AL-FATTAH SIMAN LAMONGAN
 
Date 2021-11-13
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
 
Format application/pdf
 
Identifier http://journal.stitaf.ac.id/index.php/ibtida/article/view/229
10.37850/ibtida.v2i2.229
 
Source IBTIDA'; Vol. 2 No. 2 (2021): IBTIDA' NOVEMBER 2021; 146-155
2722-8290
2722-8452
10.37850/ibtida.v2i2
 
Language eng
 
Relation http://journal.stitaf.ac.id/index.php/ibtida/article/view/229/389
 
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