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UTILIZING BUSINESS GAME FOR IMPROVING STUDENTS’ SPEAKING PROFICIENCY IN ECONOMICS FACULTY

E-LINK JOURNAL

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Field Value
 
Title UTILIZING BUSINESS GAME FOR IMPROVING STUDENTS’ SPEAKING PROFICIENCY IN ECONOMICS FACULTY
 
Creator Sari, Rina
Wahyuningsih, Noverita
 
Subject
ILO-SIYB business game, Speaking proficiency, Economic faculty

 
Description In the field of English teaching and learning, many English teachers see that teaching English for Specific Purposes (ESP) is relatively very challenging and thus demands a great deal of creativity to manage classroom activities. This paper aims at describing the use of ILO-SIYB Business Game,  a business simulation, for improving students’ speaking proficiency. This study employed classroom action research, which was administered to find out how the ILO-SIYB Business Game can help improving speaking proficiency of students in Economics Faculty of Maulana Malik Ibrahim State Islamic University of Malang, Indonesia. The result of the study showed that the use of ILO-SIYB Business Game could improve students’ speaking proficiency, in terms of several aspects covering fluency, accuracy, and enjoyment in class. Therefore, the game is recommended to be used in ESP classes, especially to students of Economics Faculty. Key words: ILO-SIYB business game, Speaking proficiency, Economic faculty
 
Publisher Universitas Islam Lamongan
 
Contributor
 
Date 2019-07-01
 
Type info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article

 
Format application/pdf
 
Identifier http://jurnalpendidikan.unisla.ac.id/index.php/elink/article/view/123
10.30736/ej.v6i1.123
 
Source E-Link Journal; Vol 6, No 1 (2019): E-LINK JOURNAL; 148-159
E-LINK JOURNAL; Vol 6, No 1 (2019): E-LINK JOURNAL; 148-159
2621-4156
2085-1383
 
Language eng
 
Relation http://jurnalpendidikan.unisla.ac.id/index.php/elink/article/view/123/120
 
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