The Effect Of Using Physical Line-Up Game On Students’ Grammar Achievement At The Eleventh Grade Of SMAN 3 Pamekasan
Wacana Didaktika
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Title |
The Effect Of Using Physical Line-Up Game On Students’ Grammar Achievement At The Eleventh Grade Of SMAN 3 Pamekasan
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Creator |
Rosidi, Nita Lia
UMMAH, Sumihatul |
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Description |
This research applied experimental design with a quantitative approach. It was quasi-experimental research type. The instrument research used test (pre-test and post-test) and documentation. The population of this research was the whole class XI students of SMAN 3 Pamekasan and the sample of this research was XI-MIPA3 as control group and XI-MIPA4 as experimental group. The control group was 30 students and either the experimental group. So, the sample of this research was 60 students. the The data collected were analyzed by using t-test formula to find whether any effect of using physical line-up game on students’ grammar achievement at the eleventh grade of SMAN 3 Pamekasan. The result of this study showed that t-value ( ) is higher than t-table ( ) either 5% or 1% where (5% = 1,67 < 3,33) or (1% = 2,39 < 3,33). But in this case, the researcher used significant on 5% (5% = 1,67 < 3,33). Thus, it can be concluded that Ha (Alternative Hypothesis) was accepted and the Ho (Null Hypothesis) was rejected. So, the effect was far in achieving the student’s ability of grammar comprehension by using physical line-up game. Abstrak: Penelitian ini menerapkan desain eksperimen dengan pendekatan kuantitatif. Jenis penelitian kuasi-eksperimental. Instrumen penelitian menggunakan tes (pre-test dan post-test) dan dokumentasi. Populasi dalam penelitian ini adalah seluruh siswa kelas XI SMAN 3 Pamekasan dan sampel penelitian ini adalah XI-MIPA3 sebagai kelompok kontrol dan XI-MIPA4 sebagai kelompok. Jumlah siswa pada Kelompok kontrol dan kelompok eksperimen adalah 33 siswa. Jadi, sampel penelitian ini adalah 66 siswa. Data yang terkumpul dianalisis dengan menggunakan rumus t-test untuk mengetahui apakah ada pengaruh penggunaan physical line-up game terhadap prestasi grammar siswa pada kelas XI SMAN 3 Pamekasan. Hasil penelitian ini menunjukkan bahwa t-nilai (t0) lebih tinggi dari t-tabel (tt) baik 5% atau 1% di mana (5% = 1,67 <3,33) atau (1 % = 2,39 <3,33). Tetapi dalam hal ini, peneliti menggunakan signifikan pada 5% (5% = 1,67 <3,33). Dengan demikian, dapat disimpulkan bahwa Ha (Hipotesis Alternatif) diterima dan Ho (Null Hypothesis) ditolak. Jadi, efeknya jauh dalam mencapai kemampuan pemahaman gramatika siswa dengan menggunakan physical line-up game. |
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Publisher |
Universitas Islam Madura
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Date |
2018-06-30
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Type |
info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion Peer-reviewed Article |
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Format |
application/pdf
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Identifier |
https://journal.uim.ac.id/index.php/wacanadidaktika/article/view/190
10.31102/wacanadidaktika.6.01.15-26 |
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Source |
Wacana Didaktika; Vol 6 No 01 (2018): Juni 2018; 15-26
2579-8464 2337-9820 10.31102/wacanadidaktika.6.01 |
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Language |
eng
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Relation |
https://journal.uim.ac.id/index.php/wacanadidaktika/article/view/190/316
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Rights |
Copyright (c) 2018 Nita Lia Rosidi, Sumihatul UMMAH
http://creativecommons.org/licenses/by/4.0 |
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